No bet left behind.

Bet matching on Wagr.

Bet matching on Wagr.

Bet matching on Wagr.

Context

Context

Context

Wagr is a startup that sought to combine sports betting with consumer social. It was a platform where friends could bet against one another on their favorite games in a way that was friendly, safe, and fun.

Bet matching was a feature that sought to combat high churn rates by expanding the network of who could receive bets on the platform.


As the designer for this project, I spearheaded the user research, detailed user flows, and crafted hi-fi prototypes.

Wagr is a startup that sought to combine sports betting with consumer social. It was a platform where friends could bet against one another on their favorite games in a way that was friendly, safe, and fun.

Bet matching was a feature that sought to combat high churn rates by expanding the network of who could receive bets on the platform.


As the designer for this project, I spearheaded the user research, detailed user flows, and crafted hi-fi prototypes.

Role

Role

Role

Product Design, Prototyping

Product Design, Prototyping

Tools

Tools

Tools

Figma, Origami Studio

Figma, Origami Studio

Timeline

Timeline

Timeline

April 2022 - August 2022

April 2022 - August 2022

How to not leave behind bets.

How to not leave behind bets.

How to not leave behind bets.

A how-to guide you can trust.

A how-to guide you can trust.

A how-to guide you can trust.

Step 1: Identify the problem

Step 1: Identify the problem

Step 1: Identify the problem

Wagr was witnessing high churn rates right after users invited their friends to take on the other side

Wagr was witnessing high churn rates right after users invited their friends to take on the other side

Wagr was witnessing high churn rates right after users invited their friends to take on the other side

Step 2: Reflect and rework

Step 2: Reflect and rework

Step 2: Reflect and rework

Why were users turning down bets?

Why were users turning down bets?

Why were users turning down bets?

Exploring why recipients were not accepting bets in their inboxes

Exploring why recipients were not accepting bets in their inboxes

Exploring why recipients were not accepting bets in their inboxes

Was the price not right?

Was the price not right?

Was the price not right?

Were users rejecting bets because they were too expensive?

Were users rejecting bets because they were too expensive?

Were users rejecting bets because they were too expensive?

Verdict: No

Verdict: No

Verdict: No

Users were accepting bets of all price ranges

Users were accepting bets of all price ranges

Users were accepting bets of all price ranges

Stranger danger?

Stranger danger?

Stranger danger?

Were users rejecting bets from people they didn't know?

Were users rejecting bets from people they didn't know?

Were users rejecting bets from people they didn't know?

Verdict: No

Verdict: No

Verdict: No

Bets were taken regardless of relationship

Bets were taken regardless of relationship

Bets were taken regardless of relationship

Wrong side?

Wrong side?

Wrong side?

Were users expected to support teams they didn't love in real life?

Were users expected to support teams they didn't love in real life?

Were users expected to support teams they didn't love in real life?

Verdict: Yes

Verdict: Yes

Verdict: Yes

Users were turning down bets for teams they didn't already support

Users were turning down bets for teams they didn't already support

Users were turning down bets for teams they didn't already support

Step 3: Create a game plan

Step 3: Create a game plan

Step 3: Create a game plan

Rolling out new features

Rolling out new features

Rolling out new features

Figuring out where on Wagr I was going to introduce bet matching to the user base

Figuring out where on Wagr I was going to introduce bet matching to the user base

Figuring out where on Wagr I was going to introduce bet matching to the user base

Home screen

Home screen

Home screen

Bet confirmation

Bet confirmation

Bet confirmation

Invite friends

Invite friends

Invite friends

Step 4: Execute the game plan

Step 4: Execute the game plan

Step 4: Execute the game plan

Prototypes I demonstrated to design, product, and engineering alike to illustrate how I envisioned each different user lifecycles playing out on Wagr

Prototypes I demonstrated to design, product, and engineering alike to illustrate how I envisioned each different user lifecycles playing out on Wagr

Prototypes I demonstrated to design, product, and engineering alike to illustrate how I envisioned each different user lifecycles playing out on Wagr

Step 5: Adapt the approach

Step 5: Adapt the approach

Step 5: Adapt the approach

I wanted bet matching’s initial launch on Wagr to the loud and clear. I wanted later iterations to be subtle and intuitive

I wanted bet matching’s initial launch on Wagr to the loud and clear. I wanted later iterations to be subtle and intuitive

I wanted bet matching’s initial launch on Wagr to the loud and clear. I wanted later iterations to be subtle and intuitive

Phase 1: Bold and upfront

Phase 1: Bold and upfront

Phase 1: Bold and upfront

Phase 2: Clear messaging

Phase 2: Clear messaging

Phase 2: Clear messaging

Phase 3: Subtle reminders

Phase 3: Subtle reminders

Phase 3: Subtle reminders

Phase 4: Fully integrated

Phase 4: Fully integrated

Phase 4: Fully integrated

What difference was made?

Matched bets

Matched bets

80%

+ 30%

+ 30%

Users saw an uptick in their number of bets being accepted

Users saw an uptick in their number of bets being accepted

Average handle

Average handle

60%

+ 20%

+ 20%

Betting more money was indicative of trust in bets being accepted

Betting more money was indicative of trust in bets being accepted

Churn rates

Churn rates

15%

- 35%

- 35%

User cohort numbers were relatively similar over time

User cohort numbers were relatively similar over time